I'm Ryan.

I'm a software developer at Density and I build stuff in my spare time.


As far back as I can remember, I've always enjoyed making things.

I first started programming (hey, that's a form of making, right?) when I was 10. After quickly figuring out most of the fundamentals, I realized that software development is something that I'm passionate about. Since then, I've been slowly building my skills and building cool, useful pieces of software. Along the way, I've won a couple awards and turned software development into my career – first at Lono and now at Density.

In my youth, I didn't have access to much money – if I wanted something, I had to make it. So, through trial and error and through many iterations, I eventually figured out how to construct physical contraptions. When I was a little older and my parents' started to let me use their tools, I also found that making things with my hands is something I found deeply satisfying. While software development could pay the bills, it was clear that woodworking, metalworking, sewing, and other creative endeavors would be an important part of my life.

Since that realization, I've slowly been building up a space for me to work. At first, it was a desk in my bedroom. All throughout high school, it was a corner of my parents basement. Now, I'm lucky enough to have a space devoted to my art, even if it's windowless and only has one outlet.

These days, I usually spend my time building whatever I need — from wall hooks to a complete, working bandsaw. I love exploring new processes and concepts and discovering what they let me create.